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How to improve repurchase rate (without bigger discounts)

Julia Gaj
February 3, 2026
  • Repurchase is won or lost in short post-purchase windows. Timing beats bigger discounts.
  • Static campaigns fail because they react too slowly to real customer signals.
  • Treat incentives as fast feedback loops, not set-and-forget promotions.
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How to improve repurchase rate (without bigger discounts)

Repurchase rate is one of those metrics everyone agrees matters and almost no one works on. And if they do, most teams try to fix it with scheduled promos or a generic point-based loyalty program.

And while this approach used to work well enough, it doesn’t anymore. Acquisition is more expensive, first orders are increasingly deal-driven, and don’t even get me started on how short our attention windows are now.

After years of running promotions across ecommerce stacks, one pattern shows up consistently: repurchase happens in tight time boundaries. After the first order ships, after delivery,  definitely before the customer forgets you exist. If you can’t test and adjust repurchase strategies fast, you miss those windows.

This guide breaks down how to improve repurchase rate by treating incentives like a system that gets tuned continuously, not campaigns you set and hope for the best.

What is the repurchase rate?

Repurchase rate is the percentage of customers who place a second order within a defined time window after their first purchase. In ecommerce, repurchase rate is typically measured over 30, 60, or 90 days.

That time window matters more than the percentage itself. A 25% repurchase rate over 12 months tells you almost nothing about whether your repurchase incentives are working. A 25% repurchase rate within 30 or 60 days tells you exactly where you’re failing or winning.

Most teams make two mistakes here. They average all customers together, and they ignore the cost of influence. Discount-driven buyers, full-price buyers, and subscription customers do not repurchase for the same reasons, and they should not be incentivized the same way.

There is no universal “good” repurchase rate. A 30% 60-day repurchase rate can be excellent for one category and meaningless for another. What matters is whether your repurchase rate improves when incentives change, not how it compares to a generic benchmark.

If you want repurchase rate to be something you can actually improve, you need to measure it along three axes:

  • Time: second purchase within 30, 60, or 90 days.
  • Segment: how the first order was acquired and priced.
  • Incentive cost: what it took to trigger the repeat.

Why repurchase stalls after the first order?

Most repurchase problems are about timing and friction, not engagement or trust. This makes things easier and harder at the same time.

After the first purchase, three things usually happen:

  • Intent collapses fast: The customer got what they came for. Whatever motivation pushed them over the line is gone. Unless something new happens, there is no reason to come back soon.
  • Systems go quiet: Promotions pause, reactivation campaigns are scheduled weeks out, and loyalty logic waits for point thresholds or tier progress. Nothing responds to what just happened.
  • The second-order window closes: There is a short period after purchase where a repeat is easiest to trigger. Miss it, and you’re now fighting reactivation instead of accelerating momentum.

Most teams lose the repeat purchase because the incentive arrives after the decision window has already passed. A scheduled “10% off your next order” email two weeks later is not reacting to behavior. By the time performance data comes back, the window you were trying to influence is already gone.

That’s why teams end up defaulting to bigger discounts. Not because they want to, but because it’s the only lever that still works when timing is off.

What actually moves the repeat purchase?

The teams that actually improve repurchase consistently do three things differently:

  • They react to specific signals, not calendar dates.
  • They size incentives to the moment, not the segment average.
  • They adjust fast when something doesn’t work.

It’s about shortening the loop between signal, incentive, and outcome. Which brings us to the real shift.

Learn more: Loyalty programs are dead. Long live incentive optimization.

From static campaigns to incentive loops

A campaign is something you launch and watch. An incentive loop is something that runs, learns, and adjusts while customers are still in motion.

A campaign usually looks like this:

  • Define an offer.
  • Pick a segment.
  • Schedule it.
  • Review results weeks later.

By the time you learn anything, the conditions that produced those results are already gone.

An incentive loop is simpler and more brutal: Signal – Incentive – Outcome – Adjustment.

1. Signal

A signal is a concrete event that suggests a second purchase is either likely or slipping away.

Examples:

  • First order delivered.
  • No activity X days after delivery.
  • Product lifecycle nearing replenishment.
  • Checkout revisit without conversion.

Signals are not segments, they are moments. If you’re waiting for a weekly job or a scheduled send, you’ve already missed them.

2. Incentive

The incentive is the smallest nudge that could change behavior in that moment.

  • What’s the minimum required to move this decision?
  • Does this customer need urgency, value, or convenience?
  • Can this be capped, delayed, or conditional?

In a loop, incentives are intentionally narrow. Smaller discounts with short validity and clear incentive suppression limits. If you need 20% to get a second order, something upstream is broken.

3. Outcome

This is where most systems fall apart. The outcome is not redemptions or clicks. It’s whether the second purchase happened within the window you were trying to influence, and what it cost to make it happen.

If you can’t tie incentive exposure to repeat purchase and later to incremental revenue or margin, then you’re not measuring a loop.

4. Adjustment

This is the part campaigns don’t have. Adjustment means:

  • Dialing incentive value up or down.
  • Changing eligibility.
  • Killing what doesn’t work fast or scaling what does without rebuilding everything.

The loop only works if this step is cheap. If every change requires a sprint, approvals across three tools, or a new campaign, the loop collapses.

5 incentive loops that actually move repurchase rate

1. Second-order acceleration loop

Signal: First order delivered.
Window: 3 to 14 days after delivery.
Goal: Pull the second purchase forward, not increase AOV.

This is the highest-leverage repurchase window and the most wasted.

Most teams wait too long or go too big. They send a generic “10% off your next order” and hope for the best. Instead:

  • Start with no incentive or a very light one.
  • Introduce urgency before value.
  • Escalate only if nothing happens.

Example logic:

  • Day 3: reminder or soft incentive with short expiry.
  • Day 7: slightly stronger incentive, still capped.
  • Kill the loop once the second order happens.

What you measure:

  • Second purchase within 14 days.
  • Average incentive cost per repeat.
  • Lift versus no-incentive holdout.

If you need a deep discount here, the issue is usually delivery experience or product-market fit, not incentives.

2. Post-purchase fade prevention loop

Signal: No activity X days after delivery.
Window: before the customer goes cold.
Goal: Prevent intent decay.

Some customers don’t need a nudge immediately. Others disappear fast. This loop exists to catch the latter:

  • Detect inactivity early.
  • Offer something conditional, not unconditional.
  • Tie the incentive to a specific action, not “come back”.

Example logic:

  • Credit unlocked only on second order.
  • Category-specific incentive tied to the first purchase.
  • Free add-on instead of a blanket discount.

3. Deal-buyer detox loop

Signal: First purchase used a deep discount.
Window: Second purchase opportunity.
Goal: Avoid training discount dependency.

Deal-driven first orders are not a problem. Treating them the same forever is. This loop deliberately reduces incentive value over time.

  • First repeat gets a smaller incentive than the first.
  • Incentive type changes, not just value (e.g., try a GWP promo).
  • Full-price behavior is rewarded differently.

What you’re testing:

  • How quickly can this customer repurchase without a discount?
  • Where does conversion break if you remove value?

4. Replenishment timing loop

Signal: Product usage or lifecycle estimate.
Window: before replacement friction kicks in.
Goal: Make reordering the default.

This works best for consumables, but the principle applies broadly.

  • Estimate when reordering should happen.
  • Trigger an incentive slightly before that point.
  • Make the incentive small and time-bound.

This loop is about removing decision friction at the right moment.

5. Margin-safe upsell loop

Signal: Second purchase intent detected.
Window: checkout or cart revisit.
Goal: Increase value without increasing discount depth.

This loop doesn’t push a repurchase directly. It makes repurchasing more profitable.

Examples:

  • Incentive applies only above a threshold
  • Reward unlocks only if a higher-margin item is added
  • Non-monetary perks triggered by cart composition

Improving repurchase rate requires speed, not bigger discounts

When incentives can be launched, adjusted, and killed in minutes, repurchase improves as a side effect of better timing. Repurchase rate doesn’t improve because someone chose a better idea. It improves because the system got faster at correcting bad ones.

 FAQs

What is the fastest way to improve repurchase rate?

The fastest way to improve repurchase rate is to act immediately after the first purchase. Trigger small, time-bound incentives based on real signals like delivery, inactivity, or checkout revisits. Speed and timing matter more than incentive size.

Why don’t loyalty programs reliably increase repurchase rate?

Most loyalty programs are static and slow. They wait for point thresholds or scheduled campaigns instead of reacting to post-purchase behavior. By the time incentives appear, the second-purchase window has already closed.

How do incentives increase repurchase without hurting margin?

Incentives protect margin when they are sized to the moment, not the average customer. Using incentive loops lets teams test smaller, conditional offers, adjust quickly, and remove discounts that don’t lead to a second purchase.

Are you optimizing your incentives or just running them?